Devlog Update 2.5: Particle System Dev
Hello, Lead FX artists here!
In this devlog we will be focusing on the visual side of the magic system. In Sigil we utilised both the Niagra FX system as well as the old particle system that can be found in the Unreal Engine.
During the process of learning and developing the FX for the magic system we came across a asset pack called "Luos Eight elements" developed by Luos. We found that the visuals in this asset pack better represented what we wanted the player to see when they casted a spell. For those interested in having a look at the asset pack [Unreal Marketplace: Luos's Eight Elements].
These are some of the VFX we created.
Atk Tree:
Beam Spell FX
This beam FX utilises the niagra particle system and a simple custom mesh. It was created to appear when the player casts their beam spell. It uses a mesh renderer to spawn the custom mesh with the coloured texture which is then animated using a curve. For those interested in learning how to create the effect :[CGHOW - Beam Hit Effect | UE4 Niagara Beam ]
Projectile
This projectile FX utilises the niagra particle system and custom textures. It was original created to be the particles that appear when the player casts their projectile spell. It uses a sprite renderer & sphere particle spawner with added velocity to create the trail like effect.
Defense
The defense VFX can be seen when the player casts their defensive spell.
To achieve this particle effect I followed a tutorial from CorebGames and added my own flavour to the effect and made it fit more within the game. For those interested in learning how to create the effect :[ UE4 Shield Effect l Unreal Engine 4.26 (Tutorial) ]
Death Orb
The player death orb is Dropped when the player dies and it holds all of the items that the player has in there inventory.
To achieve this particle effect I followed a tutorial from CGHOW and added my own flavour to the effect and made it fit more within the game.For those interested in learning how to create the effect: [ CGHOW - Energy Ball Effect | UE4 Niagara Energy Ball ]
As this was my first time using the particle systems in Unreal with no previous experiance. I had to learn the system starting from scratch.
Get Sigil
Sigil
Stylised survival game
Status | In development |
Authors | Dayna_Aspite, t0rch, KrazyKadric, drayknight, Skilious, Khaloran |
Genre | Survival, Adventure |
Tags | 3D, Fantasy, First-Person, Magic, Monsters, Unreal Engine |
Languages | English |
More posts
- Devlog Update 2.9: Setting up a TutorialDec 05, 2021
- Devlog Update 2.8: Magic System 2, Electric BoogalooDec 04, 2021
- Devlog Update 2.7: Boat CruiseDec 04, 2021
- Devlog Update 2.6: Lava Enemy Design ProcessDec 03, 2021
- Sigil storylineOct 18, 2021
- Devlog Update 2.4: Magic systemOct 13, 2021
- Devlog Update 2.3: Enemy Design ProcessOct 13, 2021
- Devlog Update 2.2: Magic Circle Design ProcessOct 13, 2021
- Devlog Update 2.1: Build SystemOct 13, 2021
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