Devlog - Week 4 - Enemy, BGM and debugging
Sigil » Devlog
Weekly Update
- Concepted 2 new enemy Types
- Added In Chect & Bed Assets
- Hunger Bar UI redesigned
- Animated Lava golem Enemy
- Attack
- Walk
- Death
- Created Tutorial Temple Level
- Added BGM for Tutorial Temple
- Rocks can be mined
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Sigil
Stylised survival game
Status | In development |
Authors | Dayna_Aspite, t0rch, KrazyKadric, drayknight, Skilious, Khaloran |
Genre | Survival, Adventure |
Tags | 3D, Fantasy, First-Person, Magic, Monsters, Unreal Engine |
Languages | English |
More posts
- Devlog Update 2.9: Setting up a TutorialDec 05, 2021
- Devlog Update 2.8: Magic System 2, Electric BoogalooDec 04, 2021
- Devlog Update 2.7: Boat CruiseDec 04, 2021
- Devlog Update 2.6: Lava Enemy Design ProcessDec 03, 2021
- Devlog Update 2.5: Particle System DevOct 22, 2021
- Sigil storylineOct 18, 2021
- Devlog Update 2.4: Magic systemOct 13, 2021
- Devlog Update 2.3: Enemy Design ProcessOct 13, 2021
- Devlog Update 2.2: Magic Circle Design ProcessOct 13, 2021
- Devlog Update 2.1: Build SystemOct 13, 2021
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