Devlog - Week 6 - Quest System, Beta Testing
Sigil » Devlog
Weekly Update
- Quest logging system fundamentals implemented
- Added in Leveling System fundamentals implemented so player can complete quest to gain experiance and level up.
- Added in Tutorial Temple Level where players can learn controls and pick up Artifact.
- Added Portal area
- Implemented death orb which can be interacted with to reclaim items.
- Health recovers when food is eaten.
- Sound added
- Mining
- Wood Cutting
- Attacking
- Recieving Damage
- Crafting
- Eating
- Lava Golem Death sound
- Items now drop from Mined rocks and Trees
- Dropped Items now have a Asset
- UI for Pause Menu , Sound Adjustment, Death now added
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Sigil
Stylised survival game
Status | In development |
Authors | Dayna_Aspite, t0rch, KrazyKadric, drayknight, Skilious, Khaloran |
Genre | Survival, Adventure |
Tags | 3D, Fantasy, First-Person, Magic, Monsters, Unreal Engine |
Languages | English |
More posts
- Devlog Update 2.9: Setting up a TutorialDec 05, 2021
- Devlog Update 2.8: Magic System 2, Electric BoogalooDec 04, 2021
- Devlog Update 2.7: Boat CruiseDec 04, 2021
- Devlog Update 2.6: Lava Enemy Design ProcessDec 03, 2021
- Devlog Update 2.5: Particle System DevOct 22, 2021
- Sigil storylineOct 18, 2021
- Devlog Update 2.4: Magic systemOct 13, 2021
- Devlog Update 2.3: Enemy Design ProcessOct 13, 2021
- Devlog Update 2.2: Magic Circle Design ProcessOct 13, 2021
- Devlog Update 2.1: Build SystemOct 13, 2021